Plan the perfect heist using creative problem solving, brute force and everything around you. Teardown features a fully destructible and truly interactive environment where player freedom and emergent gameplay are the driving mechanics.
Tear down walls with explosives or vehicles to create shortcuts no one thought was possible. Stack objects, build structures or use floating objects to your advantage. Take your time to create an efficient path through the level, plan the heist and get ready to run.
The moment you pick up your first target an alarm goes off and the heat is on. Run, jump, drive, slingshot, do whatever you need to collect all of the targets and escape before security arrives.
Follow the development: @tuxedolabs
The current state of the Early Access version is reasonably stable and playable. It contains the first part of the storyline and a sandbox mode for each environment as well as a create mode where you can make your own levels. It is enough to give a good picture of the Teardown experience but is by no means a finished game.
Who is making Teardown
Teardown is developed by Dennis Gustafsson and Emil Bengtsson. Also contributing to the project are Douglas Holmquist (music and sound design), Kabi Jedhagen (level design and assets), Niklas Mäckle (assets), Olle Lundahl (level design and assets) and Stefan Jonsson (level design and assets)
Frequently asked questions
What hardware is required to run this game?
Due to the rendering technique and the heavy use of physics simulation, the game requires a modern PC to run well. We recommend an Intel Core i7 processor and an NVIDIA GeForce GTX 1070 or better. The game will run on older hardware as well, just slower. The game is confirmed to run on modern AMD graphics cards, but not on Intel graphics cards.
Is there be a sandbox mode?
Yes, each main environment has a separate sandbox mode to play around in. You play with the same tools you have unlocked in the campaign, but with unlimited resources.
Will Teardown be available for Playstation/Xbox/MacOS/iPhone/Android?
We have no plans for other platforms at the moment. Consider this a Windows/PC title.
The game crashes after the loading screen.
This can happen if the game is played on hardware that is below the minimum specification. The game requires an OpenG 4.5-compatible graphics card with at least 3Gb of video memory. Intel integrated graphics cards are not supported.
The game crashes when I quicksave or fails to save game progress.
Teardown saves files in your home folder under Documents/Teardown. On some setups this folder is blocked by security software causing the game to crash. It has been known that "Controlled folder access" in Windows Defender can cause this issue. There might be other antivirus programs that cause the same issue. If you experience this crash try to open Windows Defender and disable "Controlled Folder Access" under "Manage Ransomware Protection" or similar options in other security systems that you may have installed.
I am getting "Application load error: 3:0000065432" then the game launches.
This is likely caused by third party security software and is not game specific. You can find more info here
Why does the game launch in 60 Hz display mode?
The game is optimized for 60 Hz refresh rate and tries to select that for fullscreen mode if available. If you choose borderless window under display settings you can run it at your desktop default refresh rate, but can sometimes cause jerky camera movement and input lag, so we recommend playing Teardown at 60 Hz if possible.
My mouse movement is jittery and laggy.
If played at high monitor refresh rates this can sometimes happen. We are investigating what's going on and hope to find a fix for it. Meanwhile, we recommend playing Teardown at 60 Hz display refresh rate and with verical sync enabled. If you experience this problem, try changing display mode in the options menu and see it it helps.
I have no mouse cursor in main or pause menu.
There is a known issue with mouse pointer trails enabled. If you experience this issue and have pointer trails enabled, try disabling it in the Windows settings (go Start Menu > Settings > Mouse > Additional mouse options > Pointer Options tab > Disable Display pointer trails)
Is there support for modding and level editing?
The current Early Access version support importing static scenes from MagicaVoxel. We also have mod support through lua scripting.
The documentation and best practices for modding and making content can be found here
What game engine are you using?
The game uses a custom physics and graphics engine built for this game specifically. It uses raytracing for lighting, but does not require an RTX GPU.
Is there an official Discord server?
Yes, we have an official Discord server where you can get updates directly from the developers and talk to other fans. Joint us at: https://discord.gg/teardown
Support and contact
Contact us if you experience problems with the game and need technical support or have a business enquiry. Make sure to read the FAQ above first. You can also find many answers to questions by joining the offical Discord server
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