Plan the perfect heist using creative problem solving, brute force and everything around you. Teardown features a fully destructible and truly interactive environment where player freedom and emergent gameplay are the driving mechanics.

Tear down walls with explosives or vehicles to create shortcuts no one thought was possible. Stack objects, build structures or use floating objects to your advantage. Take your time to create an efficient path through the level, plan the heist and get ready to run.

The moment you pick up your first target an alarm goes off and the heat is on. Run, jump, drive, slingshot, do whatever you need to collect all of the targets and escape before security arrives.

Wishlist on Steam: Teardown
Developer: @tuxedolabs

Frequently asked questions

Can I buy/download/beta test this game?
No, not yet. The game is still in development and there is no public version available.

When is it released?
There is no final release date yet, but I'm hoping to release it in early access in some form in the first half of 2020.

What platforms will be supported?
The game will release on PC/Windows 64-bit.

What hardware is required to run this game?
Due to the rendering technique and the heavy use of physics simulation, the game requires a modern PC to run well. I recommend an Intel Core i7 processor and an NVIDIA GeForce GTX 1070 or better but the game will run on older hardware as well, just slower.

Are there other mission types, or is every level about collecting keycards?
I'm sorry this isn't very clear in the video. This is just one type of mission. There will be others as well.

Will there be support for modding and level editing?
I'm getting a lot of requests for that and I really want to support it. I have yet to figure out exactly how to do that, but I'll do my best to support it in one way or another.

Will there be VR support?
No, I have no plans for VR support. In part because it would be hard to optimize the game enough to run in VR and in part because I don't think the concept of the game would work that well in VR.

What game engine are you using?
The game uses a custom physics and graphics engine built for this game specifically. It uses raytracing for lighting, but does not require an RTX GPU.